

Reports from the Perpetuity system are ridiculous and too
fantastic to be true. But then, what if they are? Could it be possible to unlock the power of Gravity, Time, Matter and Space? Are you ready to find out?
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Unique table presence and rotating board design
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Cooperative, Competitive and Solo game play
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Asymmetric characters and ships increase playability
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Optional 5th player with unique rules and gameplay
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Customizable difficulty level
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Suitable for ages 8+ depending on game mode
Coming to Kickstarter
1st quarter 2023
Project Journal
Project Journal
Play testing
August 2021
Among the numerous things we have been working on this month, we have finished several designs for the character and ship models. We are seriously considering offering miniatures in the Deluxe version of the game exclusively for Kickstarter. The models look amazing, and I am anxious to see them come to life.

Play testing
July 2021
With a nearly finished prototype, we have been reaching out to reviewers, play testers and gaming groups to begin the next stage of making sure Perpetuity: Grave Descent is an epic game. We have also been working on the Solo and 5th player versions of the game. Just 2 more months until launch!

Kickstarter
Apr 2021
We have officially launched our Kickstarter Promotion page, and also setup a landing page to showcase the game and keep all the exciting changes in one place. In the coming days we will link this page to that one and add some new and exciting news.

Perpetuity
Mar 2021
As the game has progressed, we fell in love with the idea so much, that we began building lore and history around the game. It wasn't long before we knew there would be more than one game in the series. So we began looking for a name that could unite the series of adventures. Perpetuity, meaning "the state or quality of lasting forever" was a perfect match for both the game and the lore behind it.

New layout
Mar 2021
One of the big changes this month has been the finalization of the new board layout. The design adds a whole new level of immersion and is so much more fun to play. The worker placement tiles now allow for a very flexible setup and flow to the game that we were missing before, and we are also preparing for a special version of the game that we hope will be "game" changer for the project. More details coming soon.

Playtesting
Jan - Feb 2021
It is amazing to see how a game develops. Even as a designer and creator, I am always amazed at how different the game becomes by the time it is ready to go out into the world. The last couple of months have been very busy as we have honed the mechanics, re-designed the game board and started creating the final art for the game. Now the exciting part begins, seeing the near final version taking shape.

Photoshop
Nov - Dec 2020
In addition to testing and fine tuning mechanics, I have spent a great deal of time trying various Photoshop tutorials related to space, planets and all the cool things that float in the universe. I will be handing most of these initial designs to our artist for some fine tuning, but it is shaping up quite nicely.

Brain Dump
July 2020
Our first big chore was a number of design sessions where we simply did a brain dump and filled a notebook with ideas. There was so much to work with, we might have had better luck writing a novel than trying to condense it into a game. Still, the concept was solid, and we knew it was going to be a fun game to design.

Early Art
Sept - Oct 2020
This month we started the process of working on some of the game artwork, in particular the box artwork for promoting the game. It is still in a rough concept form, but it is nice to finally have the beginnings of an idea.

Prototypes
August 2020
It is difficult to play a space board game without some space, so our first prototype included a large printed page of nothing but stars and cosmic gases. It wasn't much, but it was enough. We did not save much from the black hole with the first prototypes, but we were able to start choosing our favorite elements and mechanics.

Inspiration
June 2020
Sometimes the name for a game comes first and the mechanics later. For others it is the reverse. For this game it was all at once. The idea came in a light bulb moment one day when I was cleaning the garage. I not only had a name (or nearly so), but I had a big part of the theme and mechanics. It was so exciting we got right to work.

Early Concept Artwork





Perpetuity will have two additional expansions that are currently in development. With the expansions, there will be three unique "chapters" that can be played separately or as a long campaign.

Chapter 1: Discovery
Perpetuity was discovered more than 50 years ago. Immense effort was made to enter into the system, but nothing could penetrate the strange energy barrier surrounding the system. Hundreds of ships and lives were lost in the attempt, and in the end the effort was abandoned. Now reports indicate that the N'Gol scavengers, who now infest the systems just outside Perpetuity, have discovered a way to enter into the Perpetuity system. Time is short to secure the system before the N'Gol claim and destroy all the secrets of Perpetuity.
How to play
Players use workers and ships to travel and perform actions. Some of these include:
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Collecting resources
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Building improvements
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Building Research Stations
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Securing travel routes into Perpetuity
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Experimenting and discovering new technology
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Recovering lost facilities and drones
An optional 5th player can play the N'Gol scavengers and has a separate win condition and purpose.
How to win
Competitive:
The game ends when any player completes 5 accomplishments. Points are then awarded for both the accomplishments and the discoveries made during game play. Each player is unique, and will have accomplishments that may award more victory points than others.
Cooperative:
Players race to secure the system before the N'Gol scavenge all the planets, resources and discoveries.
Game information

Chapter 2: Awareness
Perpetuity has become aware. What was once thought to be random events and fluctuations, has now become focused and intelligent. The ancient technological wonder (Perpetuity) is now adapting and sometimes destroying the destroying the planets, debris and portals in an effort to remove the infestation (you). It is a race to evacuate, secure what discoveries you can and to survive the powerful force now working against you.

1 to 5 players
60-90 minutes
10+ recommended
How to play
How to win
Players use workers and ships each round to perform a variety of actions. Some of these include:
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Collecting resources
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Repairing damaged systems
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Reinforcing or repairing the Space Station
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Evacuating Research Stations from the planets
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Counter-acting the changes from Perpetuity
A 5th player can choose to play the role of Perpetuity.
Game information
Cooperative:
Players win when all resources and personnel have been evacuated from the system of planets.
Players lose if any of the personnel are lost when a planet is destroyed.
Semi-Cooperative:
The game ends when any player completes 5 accomplishments. Points are then awarded for both the accomplishments and the discoveries made during game play. Each player is unique, and will have accomplishments that may award more victory points than others.
Perpetuity:
When playing as Perpetuity, you win when any personnel are lost or the space station is destroyed.

1 to 5 players
60-90 minutes
10+ recommended
